Crafting

Early Minion Sceptre

Crafting steps:

  1. Make sure your build has Spiritual Aid on the skill tree (required for this weapon to work well).
  2. Item level doesn’t matter much, but if possible, choose an ilvl 82+ Sceptre.
  3. Get a Fractured Sceptre with 26–40% Elemental Damage implicit (lower is still okay).

    Buy 10–20 Screaming Essences of Fear

    • If you want, use higher-tier Essences.

    • If you’re playing SSF, even a few essences will work.

  4. Use a Regal Orb to make the Sceptre rare.
  5. Start rolling the Sceptre using your Essence of Fear.

    • If you get an open suffix, bench-craft Fire Damage Over Time Multiplier.

  6. If you want a stronger weapon, keep spamming Essences until you hit:

    • +1 to Fire Gems

    • +1 to all Spell Skill Gems

    • High % Fire DoT Multi or general DoT Multi

  7. Final Bench Crafts:

    • Fire DoT Multiplier (most common choice)

    • Damage Over Time (only if you already have Fire Multi rolled or fractured)

Preferred Outcomes

  • Look for 14%+ DoT Multi Fracture

Mid Recomb Sceptre

Crafting steps:

  1. Prepare: have 2 Divine Orbs and ~265–800 Alteration Orbs ready (800 recommended).
  2. Get base: buy/find Ilvl 82 Scepters (around 7).
  3. Vendor trick: vendor a Scepter + 40% quality Fire Gems to guarantee +1 Fire Gems.
  4. Find quality gems in stash: use the regex: "fire, |, fire" (copy the quotes).
  5. Alt-spam each scepter until you roll 20%+ Damage over Time Multiplier.
  6. If a prefix appears while rolling DoT multi → Annul it. If DoT drops, start that scepter over.

     

  7. Recombinate: use the UNPREDICTABLE Recombinator to combine scepters aiming for +1 Fire Gems + 20% DoT multi.

    • If recomb fails, repeat steps with more bases; failed recomb items can be reused.

  8. Multimod: spend 2 Divine Orbs to multimod the scepter — add Fire Damage, Ignite Chance, and Fire Damage over Time Multiplier.

  9. Bench craft: finalize with bench crafts (Fire Multi first; add Damage Over Time if needed).

  10. Optional: use Harvest Quality craft (% Elemental Damage) to squeeze extra DPS (costly — ~5k blue harvest juice).

Preferred Outcomes

  • 20%+ Damage over time Multipler

Starter Body Armor

Crafting steps:

  1. This sceptre requires Spiritual Aid on the skill tree.

  2. The item level isn’t too important for an entry-level weapon, but aim for Ilvl 82+ if possible.

  3. Start by purchasing or finding a Fractured Sceptre. Make sure the Implicit has 26-40% Elemental Damage (lower is okay).

  4. Bulk purchase Minion Damage Essences — around 10-20 Screaming Essence of Fear (higher tier essences can be used if desired).

  5. If playing SSF, you can make this work with just a couple of essences.

  6. Use a Regal Orb to turn your sceptre rare.

  7. Apply Essence of Fear to start rolling the weapon. If you hit an open suffix, craft Fire Damage over Time Multiplier (find the recipe in maps or ask for help in Global 911).

  8. For an above-average weapon, keep crafting until you get:

    • +1 Fire Gems

    • All +1 Spell Skills

    • High % Fire Damage over Time Multiplier / Damage Over Time Multiplier

  9. Bench Crafting:

    • Fire Multiplier (almost always)

    • Damage Over Time (only if you rolled Fire Multiplier on essence or fracture)

Preferred Outcomes

• (1000+ Armour)
• Resistance (Optional)
• Physical Damage Reduction (Rare)

Early Endgame Staff

Crafting steps:

  1.  Spam alterations until you hit T4 or higher Increased Physical Damage on a lvl 83+ Ezomyte Staff base.
  2. Spam alterations until you hit T1 flat Physical Damage on a lvl 83+ Ezomyte Staff base.
  3. Recombinate the two bases. If you get both prefixes on result, proceed. If not, return to step 1.
  4. Spam alterations until you hit T1 Attack Speed on a lvl 83+ Ezomyte Staff base.
  5. Recombinate the Attack Speed base with the staff you ended up with from the first recombination. If you get all three mods on the result, proceed. If not, return to step 1.
  6. Bench craft Increased Critical Strike Chance/+Str and Int.
  7. Use Omen of Jeweller’s to six socket and Black Mórrigan to six-link. Quality to 20%.

Crafting Video: Early Endgame Staff

Preferred Outcomes

  • T4+ Increased Physical Damage
  • T1 Flat Physical Damage
  • T1/T2 Attack Speed

Endgame Chest

Crafting steps:

  1.  Buy ilvl 86 /25%+ Quality Warlord’s influenced chest or craft w/ Warlord’s Exalted Orb (check market prices). Elevate – Mana Cost over another Warlord mod w/ no other suffixes on chest.
  2. Craft “Suffixes Cannot Be Changed” and then scour chest. Result should be a magic item with only “Ignore Stuns While Using Socketed Attack Skills/Socketed Attacks Have -20 To Total Mana Cost”.
  3. Buy Hunter’s influenced chest or craft w/ Hunter’s Exalted Orb (check market prices). Elevate T1 Attacks Have +#% To Critical Strike Chance over another Hunter mod.
  4. (Optional) – Use Beastcraft Hinekora on magic chest to deterministically see what the result will be when merging the two items together via Awakener’s Orb. Make sure 1 open prefix.
  5. Apply Awakener’s Orb.
  6. Use Beastcraft Multimod to apply “Suffixes Cannot Be Changed” onto chest. Reforge Harvest Caster to deterministically get “You Can Apply An Additional Curse” with 0-2 extra prefixes.
  7. If unhappy with additional prefixes, but still have 1 open prefix, repeat step 6 as often as you want for best results.
  8. Use Beastcraft Maximum Links to Six Link.
  9. Use Omen of Blanching to get at least 2W sockets. Need to be able to either socket 3R/2B/1G or 4R/1B/1G with result.

Crafting Video: Endgame Chest

Preferred Outcomes

  • Elevated Ignore Stuns/-Mana Cost
  • You Can Apply An Additional Curse
  • Attacks have +#% To Critical Strike Chance

Endgame Staff

Crafting steps:

  1.  

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Preferred Outcomes